Some free XBLA titles came out today
Everyone likes free. So go grab add these to your queue using the handy web interface. Â They look like some fun party games.
Everyone likes free. So go grab add these to your queue using the handy web interface. Â They look like some fun party games.
This is outstanding news. The X-men arcade game, with 6player online co-op, will see an XBLA and PSN release. Â The only unannounced feature is if it supports up to 4 players local, and if you can mix and match local and online players. Hit more for the trailer…
Monday Night Combat is a new Xbox Live Arcade title coming out in the near future. Â It plays like a cross between Defense of the Ancients and Team Fortress. Â A more detailed description would be a 3rd person shooter, where you control 1 of a few teammate “heroes.” Â During the combat, large waves of robots spawn in each team’s base and march to the center, where without intervention they will meet halfway and come to a standstill. Â It is up to each team’s heroes to push their team’s army of robots further and further into the enemy base, where they can be used to destroy it. Â It plays out like a Tower Defense game, if you were controlling the mobs, and the towers placed throughout the map are your enemies.
Monday Night Combat looks like it will support modes for 4 on 4, split screen, and a 2 on 2 mode. Â Demo to be available (as with all XBLA titles) when it is released.
Check out this trailer:
A while ago, I mentioned how good Trine looks. The PC version came out at $30 and only supports hotseat coop. So I waited for the PS3 or Xbox versions to be available only to find them delayed. Then, no mention of the 360 version at all.
http://www.1up.com/do/newsStory?cId=3175872
It’s still coming, perhaps a bit later than the PSN version (which is currently in Q&A). I played the PC demo single player and was impressed. Coop is probably even more enjoyable.
Next week, XBLA and PSN will have BF1943; and Xbox Live enforces a trial be available.
I would suggest grabbing that trial and giving it a shot. It will probably be an excellent multiplayer shooter with 4 maps. Expect future map packs to cost as much as the full game.
Thanks, Evilavatar
SDP posted at Cheapassgamer of a TMNT truck going around for the 25th anniversary. A truck containing a demo unit for a remake of Turtles in Time.
Hit up CAG for some additional screenshots. One more up close below…
Early Wed morning, Lode Runner was released to the marketplace for 800 points.
All of the advertising and announcements pointed to another 1200 point release, including the page on xbox.com. But the marketplace had it for 800.
I decided to purchase through the marketplace on xbox.com and add to my queue. Account charged 800 points.
**Price was determined a mistake, and raised to 1200 midday.** (More …)
Well, for as good of a game as it is, Castle Crashers has one glaring flaw: you can lose ALL of your progress. This occurs when you play the game on multiple consoles, and when you load the 2nd console you find your characters aren’t there. Loading the game up and exiting will then Save, wiping out any chance of getting them back. Since this game is mostly about collecting characters, weapons, and animals, this is a huge deal. Odd problem to have, since it is apparently all stored via your Gamertag (ala Halo 3, Gears of War, and Alien Hominid).
Also, it only happens under certain (unknown) circumstances. Possibly tied to owning Alien Hominid HD in various states (trial, full, full but not original xbox, own full but not downloaded on current Xbox).
And this isn’t just a rumor: It happened to me :(
But, there are apparently a couple of workarounds…
Man, I just had this happen to me; I wish I saw this earlier, oh well I only had a lvl 20 as my highest still I played for a good 5 or 6 hours.
This just happened to me, again, and Trick #2 worked!
When you go to the character select screen and notice that it’s been blanked, just back out. It hasn’t loaded properly. On the main menu, hit the guide button and sign out. Then hit local game.
This will prompt the 4player sign in profile box. pick your profile(s) and sign in. You should then see it load properly.
signing in and signing out at the menu worked. thank you SOOOOO much!
well i have a 98 and my gamer tag is sporc and i just lost him and some other lvl 40-60’s but idk if i lost em for good cuz im on my friends machine
try the sign in out trick. If you started a game though… Then that probably saved over your old chars.
my castle crashers data is corrupt is there any way to delete it and start from scratch?
Your castle crashers save is tied to your profile, so no, I don’t believe so. The Castle Crasher devs would be the final word on that. But it also can’t “corrupt”, either, from what I understand. Either you load successfully and have your saved characters, or you have lvl 1 people. Hopefully this was fixed in the latest patch, but I haven’t played in awhile.
What’s corrupt about your save? What happens as you load that is incorrect?
Well, finally may not be the right word. I played through this one pretty quick. My initial impressions held up throughout, and exceeded in terms of story. Very similar to Portal in both story presentation and gameplay. Platforming that requires perfect timing and precision, but a gameplay mechanic that makes what seems impossible easy. It is less about skill, and more about knowing what you want to do. So, let’s delve into a few specifics of things Braid did right and wrong, as a compliment Sandwich:
First, that’s a big sandwich.
I think “Game as art” isn’t as simple as a screenshot (because then it’s not really a “Game as art” but rather an “image on a canvas”, and that could probably be considered a separate art form.)
I think if game as art can be defined, the most important piece of that puzzle is the gameplay/interaction. That’s what, in my mind, separates video games from other forms of media.
You should probably play Braid already ;)
Look at it this way, just beating it gives you all but 10(?) points.
Just, whatever you do, don’t read anything about it. Just try playing it with as little info as you can.
Oh, except for the official walkthrough. You can read through that right now.
Games as art is an entire other post. That was just a way of saying it’s REALLY pretty to look at.
Braid as art, though, certainly could be discussed. Just not without *massive* spoilers. Which would have to be in some, new kind of post. with spoiler tags. and a password: “ibeatbraid”
Yes, play Braid. Call in sick if you have to.
BTW, I just saw this mentioned and had to pass it along: http://www.nekogames.jp/mt/2008/01/cursor10.html It’s a similar idea to the shadowed self levels from Braid, but it’s just a mouse cursor and there’s 10 of them.
I’ve played Cursor10 before. Pretty fun. Took a couple of tries before I figured it out. Requires you to still be pretty speedy though, or you run out of time anyway.
“First, that’s a big sandwich.”
==>
That’s because I have a big mouth.
Ho, Hooooo.
Ah, so your definition of art is “REALLY pretty to look at.”
By the by, all the MASSIVE amounts of information I have about from braid is from you, talking about it every time we encounter each other.
You really have to play and beat Braid already. ;) I’ll back phokal up here. Braid can quite easily be considered art, but a big part of that argument requires discussing the ending and bits of the story that are only revealed fully in the epilogue. Since he doesn’t want to ruin it for you his arguments are a bit limited.
Many things about Braid were absolutely inspired. Yes, it’s really pretty to look at, and the shader and particle effects really add to that, but there’s a whole lot to it that you can’t appreciate until you’ve given it a shot. Easily one of the best games this year.
Oh, I finished Braid. It was pretty good, but by word 6, it was pretty much autopilot. The puzzles weren’t necessarily the same, but you would just use your new ability and interact with the same objects. I think it was the perfect length though(kinda like portal, where things stretched out a bit but overall right when I felt like things should wrap up, they went on for just a little bit and then wrapped up).
Overall, great game. Glad to have played it and it was short.
Yep. For me, the game could have been 1 world longer but I figured it was nice and short for you. Plus, free 160-180? points basically.
I didn’t think the levels copied and pasted themselves as much as you and yahtzee mention, but the game certainly did get easier due to getting used to your time mechanics. A similar thing happens in Prince of Persia: Two Thrones. The puzzles in that game were easily the hardest of the series, but by that point you are just so used to the mechanics you see solutions easily. Going back to Prince of Persia: Sands of Time is tough after that because the puzzles are almost amateurish.
don’t tell me the ending to: Braid
Braid is simply a marvelous game. One could think ‘Mario Bros with Time Control’ would help give an idea, a glimpse of concept, as to how it plays.
But it doesn’t.
Time control was revolutionary with Prince of Persia. It allowed the game to be brutally difficult, slaughtering your character left and right, but a press of a button and it was as if it had never happened. You had the mix of classic challenging gameplay with the new school though of “I don’t want to play level 1-1, again.”
This isn’t what Braid is.
Braid is good. I won’t tell you the ending. It is good too, though.
To my shame I cheated to get there, checking a walkthrough after I had spent several hours banging my head off a wall over the very last puzzle piece. *Hangs bloodied head in shame*
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