Can games tell stories? Why or why not?
Can games tell stories? Why or why not?
What stops a game from telling a story? Why do some people play through the most craptastic turn based battle gameplay and horrible graphics to experience a story, while others cannot skip the briefest cinematic quick enough to get back to shooting nazis and terrorists? I think it is a safe assumption that most any gamer likes story (movies, tv, books), just not necessarily in their game.
http://donttellmetheending.com/2008/02/04/planescape-torment-the-book/
The game was more like a 30-40 (do everything) playtime, right? Bit quicker if you ran through it, but I think you’d be missing a lot of the plot if you tried to speed run.