Cat controls time
I love time control mechanics. In this game, time only moves when you do, but the food will still degrade, so you have to be quick. Go play Time 4 Cat.
I love time control mechanics. In this game, time only moves when you do, but the food will still degrade, so you have to be quick. Go play Time 4 Cat.
Well, finally may not be the right word. I played through this one pretty quick. My initial impressions held up throughout, and exceeded in terms of story. Very similar to Portal in both story presentation and gameplay. Platforming that requires perfect timing and precision, but a gameplay mechanic that makes what seems impossible easy. It is less about skill, and more about knowing what you want to do. So, let’s delve into a few specifics of things Braid did right and wrong, as a compliment Sandwich:
First, that’s a big sandwich.
I think “Game as art” isn’t as simple as a screenshot (because then it’s not really a “Game as art” but rather an “image on a canvas”, and that could probably be considered a separate art form.)
I think if game as art can be defined, the most important piece of that puzzle is the gameplay/interaction. That’s what, in my mind, separates video games from other forms of media.
You should probably play Braid already ;)
Look at it this way, just beating it gives you all but 10(?) points.
Just, whatever you do, don’t read anything about it. Just try playing it with as little info as you can.
Oh, except for the official walkthrough. You can read through that right now.
Games as art is an entire other post. That was just a way of saying it’s REALLY pretty to look at.
Braid as art, though, certainly could be discussed. Just not without *massive* spoilers. Which would have to be in some, new kind of post. with spoiler tags. and a password: “ibeatbraid”
Yes, play Braid. Call in sick if you have to.
BTW, I just saw this mentioned and had to pass it along: http://www.nekogames.jp/mt/2008/01/cursor10.html It’s a similar idea to the shadowed self levels from Braid, but it’s just a mouse cursor and there’s 10 of them.
I’ve played Cursor10 before. Pretty fun. Took a couple of tries before I figured it out. Requires you to still be pretty speedy though, or you run out of time anyway.
“First, that’s a big sandwich.”
==>
That’s because I have a big mouth.
Ho, Hooooo.
Ah, so your definition of art is “REALLY pretty to look at.”
By the by, all the MASSIVE amounts of information I have about from braid is from you, talking about it every time we encounter each other.
You really have to play and beat Braid already. ;) I’ll back phokal up here. Braid can quite easily be considered art, but a big part of that argument requires discussing the ending and bits of the story that are only revealed fully in the epilogue. Since he doesn’t want to ruin it for you his arguments are a bit limited.
Many things about Braid were absolutely inspired. Yes, it’s really pretty to look at, and the shader and particle effects really add to that, but there’s a whole lot to it that you can’t appreciate until you’ve given it a shot. Easily one of the best games this year.
Oh, I finished Braid. It was pretty good, but by word 6, it was pretty much autopilot. The puzzles weren’t necessarily the same, but you would just use your new ability and interact with the same objects. I think it was the perfect length though(kinda like portal, where things stretched out a bit but overall right when I felt like things should wrap up, they went on for just a little bit and then wrapped up).
Overall, great game. Glad to have played it and it was short.
Yep. For me, the game could have been 1 world longer but I figured it was nice and short for you. Plus, free 160-180? points basically.
I didn’t think the levels copied and pasted themselves as much as you and yahtzee mention, but the game certainly did get easier due to getting used to your time mechanics. A similar thing happens in Prince of Persia: Two Thrones. The puzzles in that game were easily the hardest of the series, but by that point you are just so used to the mechanics you see solutions easily. Going back to Prince of Persia: Sands of Time is tough after that because the puzzles are almost amateurish.
don’t tell me the ending to: Braid
Braid is simply a marvelous game. One could think ‘Mario Bros with Time Control’ would help give an idea, a glimpse of concept, as to how it plays.
But it doesn’t.
Time control was revolutionary with Prince of Persia. It allowed the game to be brutally difficult, slaughtering your character left and right, but a press of a button and it was as if it had never happened. You had the mix of classic challenging gameplay with the new school though of “I don’t want to play level 1-1, again.”
This isn’t what Braid is.
Braid is good. I won’t tell you the ending. It is good too, though.
To my shame I cheated to get there, checking a walkthrough after I had spent several hours banging my head off a wall over the very last puzzle piece. *Hangs bloodied head in shame*
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