Lately, I’ve been thinking of playing Grim Fandango. I’ve also thought about turning this into a more social experience: a game club (like a book club).
The game would be Grim Fandango, and the subject would be “Why did adventure gaming die?”
Some may say adventure gaming isn’t dead. Syberia, Indigo Prophecy, Telltale’s Sam and Max revival are all critically well received. They are, however, never compared directly to The Longest Journey or Grim Fandango; the last great classic adventure games.
Whether adventure games died due to archaic mechanics, that other genres incorporated adventure mechanics into themselves, or the average gamer’s attention span has simply shrunk, Grim Fandango should help in this examination (and be fun to play).
I’m thinking play could be 1-2 hrs a week with a weekly posting here on the blog for discussion. Throw in meeting in person roughly once a month, and you have a book club.