
With Sony releasing Trophy support for their console, some games in your backlog may be getting patches to add the support in.
Pain has new set of trophies, completely unrelated to the ones you may have been earning in game already (also called trophies). The in-game trophies unlocked new skins for the primary character, while the Playstation Trohpies are added to your Trophy Score. The Playstation Trophies are only mentioned in your PSN Trophy case and there is no mention of them in the game.
Uncharted also had a built-in unlock system. They unlocked various extra information, artwork and other unlockables. They are built into the game and interface. However, you must earn them again if you have unlocked them already.
So, which system do you prefer? Games that patch to offer new trophies and assume the old were already achieved, but add clutter to the interface? Or games that patch into their more elegant pre-built-in system, but requiring a replay through the game?
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Jason Moore 3:04 am on December 2, 2008 Permalink |
As a owner of Uncharted and Pain, I definitely prefer Uncharted’s way of unlocking trophies. I was more than willing to replay Uncharted more than two times for the trophies, which was my first platinum.
As for Pain…they are hard as hell to get.
With the news that Sony is making Trophies mandatory in January, we won’t have to worry about patches anymore.