A little late, but here are some Prince of Persia trailers.Â As you may know, I’m a big fan of the original PoP, and the Sands of Time trilogy (xbox/ps2/gamecube games).Â I’m also a big fan of the original Pirates of the Caribbean.Â Hopefully, that means I’ll like this movie.Â From the trailers,… I don’t know yet.Â I was let down by the latest Prince of Persia title and the last Pirates movie.Â But maybe they can rewind a bit, and catch some of the magic they originally had.Â Plus, Mechner’s involved in this one.Â He hasn’t been around since the original Sands of Time game.
Prince of Persia has been available since last Holiday season, and I only just got around to finally finishing it. Â The PoP series was my favorite series of last generation; so why didn’t I beat this one in 1 week instead of 1 year?
Every couple of weeks I’d play for 30 minutes and complete a single section; then turn it off. Â Very casual play. Â Every time a boss is defeated, the game then tasks the player with collecting dozens of little light orbs to unlock the next hostile area and boss fight. Â Since this is about as boring as it sounds, I’d save and quit. Â Next time I’d boot up, I’d be forced to collect a bunch of light seeds. Â I’d collect a few in an area and eventually quit. Â After a few sessions I would finally have enough to continue on and fight the next boss. Â Once done, the process would repeat itself.
It’s not that the collection itself was poorly done; despite the occasional glitch throwing you to your death, the platforming was solid.
It was simply repetative enough that it was not fun. Â Many people had this complaint for Assassin’s Creed. Â But while Assassin’s Creeds repetativeness could be negated by hopping around and assassinating guards and playing around in a sandbox environment, in Prince of Persia you are left to leap around and collect more Light Seeds.
This past holiday season, we’ve seen a few new pieces of IP come out of EA. I think EA is tired of being called a treadmill and want to show that they can create games as well as release roster updates.
Of course, both of the new titles, while doing well critically, did poorly at the checkout counter. The new Prince of Persia tried a few new things, moving away from the hardcore market, and as far as I can tell, they are being punished for it. Would it have sold better as a direct offspring of the existing franchise? Those have to be the questions that are being asked right now for the sequel. It is better for the gamer if the industry introduced new things (think Guitar Hero or Wii, both are interesting ideas that entertained millions)
Of course, if the companies aren’t rewarded with profits, that kills their motivation to introduce new concepts. As much as I am a fan of sequels, there has to be an exhaustion point where we when the audience wants something new, the industry can’t deliver it to them. (I think the Japanese developers have suffered from something similar. They have become accustomed to developing a certain genre or series, and now that the rest of the industry has shifted, they are having a difficult time keeping up in terms of technology).
This isn’t a call to arms or anything like that, it’s just an observation that even though gamers say that they want innovation, the majority of gamers are perfectly content with the status quo.
There’s a great gameplay (in-engine) trailer available online and on Live.Â I recommend checking it out.
Also, they just released this 5 minutes of gameplay footage that looks great.Â The Banter could use a little work, and I was more off put by the Prince’s Voice acting until I learned it’s the same actor as Nathan Drake (Uncharted for PS3).Â And he did an excellent job there.
I finally beat: Prince of Persia Classic
Delayed, I know, but I did beat it a couple of months ago. In short order, even. It came out. I played it and had it done in just a day or two.
Shut up. I know it is “just an hour long.”
Well, Prince of Persia Classic hit Live just a while ago. A remake of quite an old game. Does it sand up to the test of time? <See that intential typo there?>