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  • avatar

    Phokal 11:18 pm on May 13, 2008 Permalink | Reply
    Tags: anima, bleach, colorful, don't tell me the ending to, my eyes!   

    don't tell me the ending to: Bleach 

    Bleach is fun, but can hurt

    don’t tell me the ending to: Bleach

    This anime suffers from DBZ syndrome. But it’s still entertaining. I’ve watched through the end of the Soul Society arc, and hit the first section where they are probably just adding in filler. The filler section is what stopped my Naruto watching dead cold, so we’ll see if this has the same effect.

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  • avatar

    Phokal 6:25 pm on April 6, 2008 Permalink | Reply
    Tags: ace attorney, , don't tell me the ending to, hold it!, nintendo ds,   

    don't tell me the ending to: Phoenix Wright – Ace Attorney 

    I object!

    don’t tell me the ending to: Phoenix Wright – Ace Attorney

    Sometimes, I’m not in front of my TV playing games. Perhaps I’m on a bus, or a car trip, or on the toilet. In these situations, I may be playing either my PSP or DS. Lately, it’s been the DS and the cult title: Phoenix Wright – Ace Attorney.

    Originally a port of an old GBA title that was never released outside Japan, the DS version takes little advantage of the touch screen to improve the interface. The game does ooze personality, however, in its cast of eclectic characters. Can a crappy port still be enjoyable if the base game was initially good (but not worth exporting)?

    I think so.

    (More …)

     
  • avatar

    Phokal 10:40 pm on March 24, 2008 Permalink | Reply
    Tags: a bird a plane, don't tell me the ending to, ouch i hit another building, superman games, superman returns, triple A combat, you are a bastard when your drunk superman   

    don't tell me the ending to: Superman Returns 

    Bizarro

    don’t tell me the ending to: Superman Returns

    I’ve seen the movie. I wish they had taken the last 45 minutes and left it on the cutting room floor. But that’s not what this post is about. It is about a Superman video game that doesn’t suck.

    That doesn’t mean it is good. It means it may be ok, or a little bad. But it doesn’t suck. And that hasn’t happened. Almost Ever. I liked Blizzard’s Death and Return of Superman, but that game was hard and had no co-op, and no way to save your progress. It was like 1player Battle Toads.

    This game is like Spiderman 2 (great game), but instead of swinging, you just fly everywhere. In a way that isn’t like driving a semi-truck drunk with a locked steering column through the air. And no, I don’t mean a flying semi-truck through the air; I mean a flying a normal, average semi-truck (see: Superman 64). (More …)

     
  • avatar

    Phokal 11:11 pm on February 29, 2008 Permalink | Reply
    Tags: don't have a cow, don't tell me the ending to, eat my shorts, , simpsons   

    don't tell me the ending to: The Simpson's Game 

    Bart Simpson Chalkboard

    don’t tell me the ending to: The Simpson’s Game

    Player 2 doesn’t get achievements. This game is fun, but I can’t imagine playing it single player. Combined, these two facts can kill this game for many of you. I, however, have a couple friends who don’t have 360′s and couldn’t give two shits about achievements. Lucky me.

    The game itself is cartoony, but hardly pretty. I haven’t had a chance to try it, but from the game trailers the Naruto game does better cell shading. The game does contain animated cartoon clips for cinematics, which are in all their hd glory. Combined with the humor (and the graphics certainly aren’t bad), the game has a charming presentation. Nothing like running through the “Game Engine” level, where video games are made, passing posters of EA’s Bite Night 2004 (Tyson on the cover), and a skeleton’s in EA’s QA Dept.

    It also has made me laugh. I know. I haven’t seen the Simpson’s movie yet, but the show certainly hasn’t done that in awhile. We, the gamers, are certainly the target audience. One of the many level collectibles are “Cliches.” These include things like “Swimming: you can’t swim until the sequel.” or “Exploding Barrels” and “Invisible Barriers.” Each time you find one Comic Book Guy comes up and delivers a clever line of dialog. Greatest gaming references. Ever.

    I’ve been having fun with it. The running around Springfield section they brought over from Hit and Run is fairly useless, and completely unfun from a gameplay standpoint. But, the actual levels are classic brawler/platformer levels. It is Lego Star Wars fun without being Lego Star Wars. And we all know we’ve played that game pretty much to death already (released 3 times now?).

     
    • avatar

      euphoricdream 12:03 pm on March 2, 2008 Permalink | Reply

      I played this demo and I thought it was utter garbage. Glad to hear there may be some redeeming qualities. The graphics seemed fine to me, gameplay wasn’t. Even Dani didn’t like it and she played through Hit and Run a few times.

      Big old meh. Maybe they should try to release a fun stage for the demo.

    • avatar

      detnap 7:32 pm on March 2, 2008 Permalink | Reply

      That’s not Tyson that you see in Bite Night, but it’s Dedrick Tatum.

    • avatar

      Phokal 1:42 am on March 3, 2008 Permalink | Reply

      Huh?

      I don’t know enough about boxing outside of my Fight Night Round 1 experience…

    • avatar

      detnap 12:22 pm on March 3, 2008 Permalink | Reply

      Dedrick Tatum isn’t a professional boxing character, it’s a Simpson’s character (based on Mike Tyson, so they look and sound alike). In the episode where he was in, it was a spoof of Tyson’s comeback fight against the stooge peter McNeeley. Tyson picked someone who he knew he could totally whip, and in the episode, Tatum picked Homer as his opponent.

      It was a good episode.

    • avatar

      Phokal 1:17 pm on March 3, 2008 Permalink | Reply

      Ohh. hah. i think i remember that episode.

      He isn’t biting Homer, though. And, how do you know who appears in the poster? Do you have The Simpson’s game?

      Anyway, yea, the gameplay is a resounding “eh,” but the comedy of the Simpson’s game is pretty funny. Is it $60 funny? probably not. But certainly $20 (if you have a friend to play coop with).

    • avatar

      detnap 5:35 pm on March 3, 2008 Permalink | Reply

      No, I don’t have the game, but I couldn’t really believe that the Simpson’s would use Tyson when they had Dedrick Tatum. He didn’t have to bite Homer since Tatum was a parody of Tyson, so he was just biting any random guy (and if we were to draw parallels, Tatum didn’t bite Homer since Homer = McNeeley and not Holyfield (whom tyson bit)

      Did he look like this?
      http://simpsons.wikia.com/wiki/Drederick_Tatum

      Again, I will say it again. If they would have gone through and made the game with all the different gameplay genres with all the cliches intact (ie, fps, role playing game, sports games with roster updates, wacky japanese party game, racing, etc) I would have been all over it. As it is, it just seems like an oldschool action kick/punch/jump game.

    • avatar

      Chana 2:25 am on October 28, 2008 Permalink | Reply

      This is great info to know.

  • avatar

    Phokal 9:02 pm on February 3, 2008 Permalink | Reply
    Tags: berserk, big sword, black swordsman, , don't tell me the ending to, large sword, manga   

    Don't tell me the ending to: Berserk 

    Berserk Guts

    Don’t tell me the ending to: Berserk

    Berserk is an old, still on going manga. The basic premise is a demon hunting tale of revenge. The TV Series that aired (also quite good) consists entirely of a flashback that occurs mid-series in the manga (vol 4-12 roughly). It has one of the most badass main character in any medium (see: the Lost Children story arc). The story is well done and involved. It is a fun, action-filled read.

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    • avatar

      detnap 8:39 am on February 4, 2008 Permalink | Reply

      Seconded.

      Berserk is a great series, but recently it’s fallen into the “Lost” syndrome where they introduce new characters willy nilly and stopped progressing the story. After the strong cast of the initial chapter, I have a hard time accepting the new members.

      But overall, it’s a great read. Here’s hoping that they push the pacing up a bit too.

  • avatar

    Phokal 12:31 am on January 5, 2008 Permalink | Reply
    Tags: , , don't tell me the ending to, , ,   

    Don't tell me the ending to: The Walking Dead 

    Walking Dead Cover

    Don’t tell me the ending to: The Walking Dead

    “Generic.”

    This zombie story is as cliche as they get. It also in a very well done way. I’ve finished reading Book 1, and cannot wait to see what happens next.

    The story centers on the characters, and what they go through, rather than trying to scare or show off interesting zombie designs. As old characters go crazy under the circumstances or are eaten by zombies, new and interesting characters are brought into the story. When surprises are used, they always appear on the left page, so you have turn the page in order to see them. The Art style is well done and while on the unrealistic or cartoon side still makes the characters feel more real and grounded with costume design and expression. One other word can be used to describe The Walking Dead:

    “Great.”

     
    • avatar

      jayskywalker 12:40 am on January 5, 2008 Permalink | Reply

      hey great blog. i just added you to my B-roll. I think you would like mine to. http://www.blogforheroes.com I’ll check back and see what else you got going on! Judging by your icon, you might like my latest post!

    • avatar

      zazzman 5:08 pm on January 11, 2008 Permalink | Reply

      I’m envious! I want to be reading this series also. I’ve only read a few pages of Book 1 and yes, it does some pretty cut and dry zombie stuff (maybe that should be cut and bloody or cut and squishy…ha ha!). But there is something about it that just makes me want to read more. It could be the fact that I absolutely love good zombie stories.

  • avatar

    Phokal 12:19 am on January 3, 2008 Permalink | Reply
    Tags: , don't tell me the ending to, , , pandora's box, , , vegas   

    Bioshock Progress Report #1

    I got past the Vegas sequence. That lasted a bit longer than I would have liked, but at least I was collecting something more interesting than chemicals. My character’s wrench is a bit too powerful. With stacking plasmids, my wrench does far more damage than my fully upgraded shotgun at close range. I don’t even have to use any shock+smack combo; the smack kills them in 1-3 hits. The game’s plot is picking up again, but I know I can’t be that close to the end yet.

     
  • avatar

    Phokal 1:06 am on January 2, 2008 Permalink | Reply
    Tags: , die a lot, don't tell me the ending to, , , ninja gaiden, really hard, terrorists   

    Don't tell me the ending to: CoD4 

    Cod4 Lifespan

    Don’t tell me the ending to: CoD4

    I know. I’m supposed to be playing Bioshock. But I picked up CoD4 for $37 recently and one of my friends wanted to know if he, too, should pick it up. Well, there is only one way to find out: I put the disc in and boot up the game on the hardest difficulty.

    It is definitely worthy of the Game Of the Year Runner-up moniker… (More …)

     
  • avatar

    Phokal 12:23 am on January 2, 2008 Permalink | Reply
    Tags: Country, don't tell me the ending to, , non-spoilers, not seen, Old men, poetry, timelapse   

    don't tell me the ending to: No Country for Old Men 

    don’t tell me the ending to: No Country for Old Men

    My friends have all seen No Country for Old Men. Some recommend it, some do not. I still need to see it.

    I know very little about the movie going into it, but it is apparently hard to follow without some previous knowledge. I’ve found that the lower my expectations and the less I know of the movie, the more I can enjoy watching it. I have also learned that a certain base knowledge, or non-spoilers, can help understand scenes and dialog that might otherwise have lost its meaning. So how much should I learn before I go into this one?

    Below are some non-spoilers, but knowledge that people have passed on to me so that I may enjoy/understand the movie during my first viewing: (More …)

     
    • avatar

      zazzman 5:12 pm on January 11, 2008 Permalink | Reply

      “It is apparently related to a poem, whose contents help understand the movie’s plot and subject matter.”

      Whaaa? I don’t understand what “it” is.

    • avatar

      phokal 9:54 pm on January 15, 2008 Permalink | Reply

      it = the title of the movie => a line in a poem. That’s what mattlindh said, anyway.

    • avatar

      mattlindh 5:15 pm on January 16, 2008 Permalink | Reply

      This is correct. The title of the movie comes from the first line of Yeats’ poem, “Sailing to Byzantium,” which not-so-coincidentally starts with: “That is no country for old men.”

  • avatar

    Phokal 10:14 pm on December 27, 2007 Permalink | Reply
    Tags: , don't tell me the ending to, , RPG, ,   

    don’t tell me the ending to: Bioshock

    I’m part way through Bioshock. It is starting to get a little dull with some fetch quests. At the same time, it is becoming a bit too easy.

    This is a problem many RPGs face. In order to give a sense of progression, your character must gain new abilities and become more powerful. Despite new trials arising to challenge you, your character steadily becomes better than these enemies to instill that sense of progression. This leads to the game becoming easier the longer you play, without needing to increase skill. Combined with learning a combat systems patterns, this can turn a game into almost an automated process. Most great RPGs make this progression very slight, almost unnoticeable. They also have excellent presentation, to make sure that as the experience transitions from a game you play to a game you watch, it becomes more interesting to watch.

    Bioshock so far lacks the extra “umph” other RPGs express by making you look extremely cool while you bowl over the average bad guy. The extra abilities are fun to use, but are not exciting to behold. Instead, it is exploring the exquisite, changing environment and engaging characters propel you forward. While that is certainly enough, I have played RPGs that have gotten all of these aspects correct <cough>Baldur’s Gate (2, especially)</cough>. Missing any particular part of this equation (exploration/environment + story/characters + progression/combat) will stick out.

    One aspect I should mention is I love the steampunk influence on weapon upgrades. A new weapon upgrade sufficiently increases its visual appeal even if its actual use does not. I find it fun to simply look at a recent upgrade’s idle animation awhile.

     
    • avatar

      zazzman 10:42 am on December 28, 2007 Permalink | Reply

      Without giving away too much, where are you in the game? I’m just curious because I would like to know, more specifically, what you find boring.

      I finished Bioshock and absolutely loved it. I didn’t find myself getting bored anywhere in the game. For me it was quite different from what you said in your post. I found that as my abilities expanded it became more challenging to figure out different, sometimes more efficient (sometime not), ways to eliminate my foes. With there being so many options for weapons I didn’t actually get close to using all of the different combinations. With all these options, I don’t quite understand how you are bored. Please enlighten me, sir.

    • avatar

      phokal 1:19 pm on December 28, 2007 Permalink | Reply

      I am currently in “vegas” about to meet a new character. And I’m not “bored.” Just a particular aspect of the overall experience is boring.

      Specifically, it is the combat. New abilities open new strategic ways to confront enemies, but they lack the visual punch necessary. An upgraded wrench hit decreases from a life bar until the life bar is empty and the enemy falls over.

      Action Games like FEAR, Half-life, Gears of War give new weapons that pack a large visceral impact, while increasing the skill needed to survive your encounters.
      RPGs like Final Fantasy begin by making the attacks look more powerful and spectacular as you level up and progress through a story (either linear, or by your design).

      Bioshock does not require more skill as you progress. The once deadly enemies begin to fall with ease after you’ve acquired offensive and defensive boosts.
      My fully upgraded shotgun hits enemies the exact same way as it did unaltered early in the game; it just decreases their life bar a little faster.

      It certainly isn’t a bad game. It is still easily game of the year material. It is, however, certainly not perfect. I will probably go into greater detail on what I liked after completing the game (the story is still on going). These are just initial impressions and nagging aspects as I’m playing.

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